Star Wars, Tales of the Ruby Queen

A Long Constitutional - Part 1
We place our trust in the flyer, to deliver us from the fire - we have faith...

While the Team is on the tail end of a rest and recuperation cycle, having the last of their wounds joyfully tended by Dr. Jotano, Salem (through his remaining, former Republic intelligence contacts) learns that Major Tikkanen has sent an extremely excited message across the Imperial Military Communications Network speaking of something she refers to as “Item Firaxis” and saying that she believes the location of this item can be ascertained such that the item can be retrieved from its resting place on the planet Ossus. Unfortunately for her, she was so jubilant about this that she forgot to properly encode the message, which in turn lead to its ease of interception and passage on to Salem through the Treel Network. Part of the reason Tikkanen believes that she’s finally found this Item’s resting place is her careful study of an ancient battle poem known as the Recitation of a Thousand Blades. Salem also knows from his own training as an Intelligence officer that Item Firaxis is the code name for the Pre-Ruusan Reformation Republic Constitution.

When Salem brings this information to Keffan Mairro, he compares it with a number of facts he’s aware of and his own copy of the Recitation and determines that Tikkanen’s theories may have merit to them, and if so, then they have to see if they can get to this copy of the Constitution of the Republic before she does.

Vani, the team’s most excellent pilot knows from her years of study that Ossus is one of the hardest planets to get to – and might technically not even be reachable. She tells the rest of the Team that because of the Sith having exploded the three stars in the Tion Cluster, they seriously messed up the hyperspace lanes in the area and put the planet Ossus in a situation where three successive, extremely difficult to compute jumps have to be executed perfectly or there’s no way the Ruby Queen will make it to Ossus – and might even suffer a worse fate than that. She does however receive a bit of a break when she notices that Mairro’s copy of the Recitation contains a full set of 9 glyphs necessary to compute an accurate jump to where Ossus used to be in hyperspace, and with those she’s able to modify the computations to a much higher level of refinement.

But it’s still a risky business, and there are some concerns among the Team, but after a thorough airing of those concerns and an assurance by Mairro that they’re doing the right thing going after the artifact, they decide to strap in while Vani begins the excruciatingly demanding computations for light speed.

After a harrowing series of abortive hyperspace jumps, one final jump strains the ship’s hyperdrive almost to its breaking point. Vani shuts it down right away and the Ruby Queen is dumped into realspace momentarily without power or control. And to make matters worse, she’s not alone.

crv3.jpg The Ruby Queen collides extremely gently with a catastrophically damaged Imperial Customs Corvette (the ICV-4090 according to its external markings). The Imperial ship seems to have been a victim of several derelict mines (no doubt left behind after the Clone Wars), one of which blew her port bow mandible clean away, another removed her bridge and command decks and the final one holed her hull catastrophically.

At first the Team wonders whether or not they’ve received mana from the heavens, since a 180 meter long seemingly dead Imperial ship is bound to have all sorts of goodies aboard for the taking, but unfortunately, it turns out that there was a good chance not all of the Imperial ship’s crew were dead.

An emergency personnel beacon used by Imperial Officers can be heard by the Ruby Queen transmitting, and its source seems to emanate from a secondary mechanical systems compartment roughly in the center, aft of the command superstructure. Mairro proceeds under the assumption that whomever’s attached to the beacon is still alive and therefore the stricken ship technically isn’t salvage until they can determine whether any of her crew is indeed alive. This plus the fact that Mairro believes suffocating in the cold of space is an awful fate for anyone to have to endure – Imperial or otherwise – prompts him to want to mount a rescue. Not every member of the Team agrees but after a lengthy discussion they decide to proceed.

Since the interior of the Corvette is badly damaged and almost universally without atmosphere, gravity or environment, simply opening the door of the compartment the emergency beacon is coming from could likely kill the survivors before they could be rescued, but Sassoon the Hutt has an idea for that. Taking advantage of the modular “slide in, slide out” nature of much of the ship’s internal architecture, he proposes that a half dozen well placed shaped charges could loosen the survivor’s compartment sufficiently to allow it to be tractored away from the hulk and docked with the Ruby Queen using a temporary universal airlock.

What follows is an entertaining ballet where Beviin, the Gand and Dewbacca (sporting a custom design environmental suit tailored to him by Sassoon) float their way across a brief expanse of emptiness and work their way into the gaping wounds of the Imperial ship in order to plant their shaped charges. After a few mis-steps that could have lead to some long space walks, Mairro skillfully uses a micro-pulse from the tractor emitter to bring the three back to the ship to hold on for dear life as they await the detonation of the charges by remote. Once this is done and they’re sure they’re no longer needed, they go back inside the Ruby Queen and a combination of another set of skillful tractor emitter pulses by Mairro combined with pinpoint piloting by Vani puts the freed module containing the beacon (and hopefully survivors) right up against the Ruby Queen’s starboard airlock.

Upon breaching the compartment, the Team discovers an Imperial Lieutenant (who is an older male), a non-commissioned male Deck Officer and three Stormtroopers, one of which seems to have a mild head injury. Dr. Jotano (reluctantly) brings them all down to the lower deck where she has set up medical shop and gives each one their own bed and quarters to rest in. After careful examination she reports that for most of the survivors all they need is food, water and rest in a properly oxygenated environment. The Stormtrooper who was bleeding a little from one ear has a bad concussion that his broken helmet (discovered later on in the compartment he came from) seems to have absorbed most of. While the Imperials are hauled off to medical treatment Beviin enters and examines the module. It appears it was once a secondary control area of some kind – most likely related to the engines. Several other valuable odds and ends are “liberated”, including a primo set of macrobinoculars. Various other parts and pieces are stripped from the module. After careful consideration Mairro orders all the Imperial’s weapons dumped into space to keep them from doing anything untoward.

Once the Imperials are well enough to question, Mairro speaks to the older Lieutenant who identifies himself as Anson Dayaj. Lt. Dayaj is extremely grateful for being rescued and but asks to be handed over to an Imperial facility or ship as soon as was practicable. Upon hearing this (and receiving the Officer’s Code Cylinder to be used to confirm his identity and authenticate any rescue operation), the Ruby Queen sends out a general hail to any nearby Imperial “ears”. A reply isn’t long in coming. A voice claiming to speak for the Imperial Star Destroyer Malice Aforethought receives the Team’s message, acknowledges it and requests that they jump to a set of neutral co-ordinates to facilitate the handoff of their people. Mairro’s only too happy to comply and soon the Team gets their first close up look at the underside of an Imperial Class Star Destroyer as they are taken into its cavernous docking bay.

Not content to simply take their people, offer thanks and leave, the ship sends over an Officer in black of captain’s rank and half a dozen Stormtroopers to have a look around the Ruby Queen and ascertain that the ship has indeed transported Imperial troops to safety and given them succor in a time of need. No doubt they were also on the lookout for any possible contraband as they carried out a de-facto warrantless search. Dewbacca (a wanted Wookie on a number of systems) endured a rather tense moment when confronted by the arrogant officer as his false papers were examined, but in the end they turned out to be acceptable. The black clad captain’s barely disguised contempt for the good Samaritans prompts Lt. Dayaj to advise Beviin on the way out that there are bounties for saving Imperial soldiers that can be applied for through proper channels, they are generous bounties (about 3000 credits as it turns out) and the Team should “take these arrogant bastards for everything they can.”

And so, after all that, for all intents and purposes, the Ruby Queen is now back where they started. Only this time Vani is determined to get them to Ossus.

The journey is fraught with just as much potential hazzard as the first attempts, but this time, after Herculean effort, Vani’s piloting and astrogation skills once again win out, and in a triumphal grin, she is able at the end of all the hyperspace fussing to point out that the Ruby Queen is in orbit around the planet Ossus.

The only problem is that the world looks awfully lush and verdant for a world that was supposedly scoured clean by the shockwaves of three supernovae in rapid succession less than four thousand years earlier. As the Team ponders that mystery, Beviin is visited by the Force Ghost of one of the Jedi who Mairro believes carried the ancient Constitution before she was killed by the overwhelming numbers of the Sith. The Force Ghost asks Beviin to gather up her lightsaber and that of her partner and see to it that those sabers are given to their families. This is an unusual request for Jedi, but it is made because both fallen Jedi received their sabers from members of their family who had also served in the Order. Beviin promised only to do the best he could and the session ended as the Team made preparations to land and see just what was going on with this former Jedi treasure trove.

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The Jawa Job Part 2
Mama, don't let yer babies grow up to be Womp Rats...

The Jawa Job Part 2

Our most excellent Team decided after a day’s rest to take the Chuk-Chuk back to Tatooine and attempt to follow its lead to the mysterious stone vault its projections showed them. After a surprisingly uneventful emergence into Tatooine orbital space, the Ruby Queen sets down close to the area the Chuk-Chuk showed the Team.

Everyone grabbed some digging tools and proceeded down a narrow crevasse with high walls that ended in an apparent cul de sac. There they found a huge dune of sand that they determined covered the great round stone door they saw covering the vault in the artifact’s projection.

After some energetic digging (some much more energetic than others for various reasons), the sand was cleared enough to allow the door to be pushed out of the way and the Team made their way into the ancient vault.

They discovered that whomever was using the place must have found it mostly as it was, digging extra space out of it only when necessary. Early on there were signs that this place was of some importance to an ancient, now extinct people known as the Kumumgah, a sentient, humanoid race widely believed to be the forerunners of both the Jawas and the Sand People. Having once been the chattel of the Infinite Empire, when they rebelled on Tatooine, they were rewarded with an Infinite Imperial Fleet glassing the once lush planet, turning it into the desert it currently happens to be.

But whatever the Kumumgah used this place for, it was now deserted and crumbling. The first thing they saw there was a few Womp Rat skeletons, which suggested the creatures were able to find their way into the place somehow – probably through the small tunnels and tubes whose apertures dotted the various chambers and corridors periodically. Next they discovered the desiccated corpse of a long dead Jawa, half chewed apart by Womp Rats but still clutching a large, well polished (and very valuable) Shern crystal. After taking the crystal for themselves (hey, archaeological expeditions cost money ya know) they move on to see what they can see.

Upon entering one chamber the Team is confronted by a small swarm of Womp Rats, which they fight off quickly and efficiently, not sustaining a single scratch themselves. As the Team progresses into the warren of chambers and corridors they begin to notice what the Womp Rats were eating to survive in this place. A type of mushroom grew plentifully in the cracks and dimples of the rock wall, living amply on the light moisture of the place and drawing nutrients from the mineral rich rock – which also made them toxic to most of the Team – except for Gand, who found their psychotropic effects quite pleasant. After Gand’s good long buzz was indulged, the Team moved ever deeper into the place.

Eventually they reached a large chamber occupied by three extraordinary Womp Rats. One was a huge, almost mutated Brood Mother and the other two were its Male mates and guardians (not that she really needed guardians). After a wicked fight between these nasty creatures and out heroes they emerged victorious and were able to more carefully contemplate the other thing in the room – a large dais not unlike a metallic version of the stump of a huge tree.

As they approached, the “stump” opened up four ways and in a wave of bright white light a grapefruit sized sphere arose from within, buoyed by a repulsorfield. The Chuk-Chuk’s key function was used to activate the sphere and when it was, it turned out to be part data storage device and part holographic projector, filling the whole chamber with a globular, three dimensional display of some kind. After observing it for a while, Dr Jotano came to realize that what they were looking at was a complete DNA map of the Kumumgah – sufficient data to (if presented to people with the right skills to make it happen) recreate the Kumumgah race.

Realizing the enormous find they have on their hands, the Team rushes back the way they came to the Ruby Queen to make their exit of Tatooine space. Unfortunately their presence and attempted exit doesn’t go unnoticed.

A YV-929 armed transport under the employ of Nilon Agon gives chase, hoping to disable and board the Ruby Queen, but once again, the most excellent piloting skills of Vani Kyros (cuz it sure as hell ain’t the gunnery skills of Gand or Salem!) saved the day and allowed the Ruby Queen to fight off her attacker long enough to make the jump to lightspeed, where the Team was finally able to relax…and wonder how much money that nice Sharn crystal is worth…

Tune in next time when you’ll hear Salem say “You wanna sell this crystal? Could happen…I know a guy…but it’s not cheap…”

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The Jawa Job - Part I
Here a Chuk...There a Chuk...Everywhere a Chuk-Chuk...

The Jawa Job – Part I

The first game session begins with the Team traveling on the Ruby Queen to a little backwater planet known as Tatooine. While the Team’s leader, Keffan Mairro gives them a briefing on their next artifact acquisition, the narrative also cuts back and forth to a brisk account of the partial circumstances of each Team member’s first meeting with Mairro.

During the briefing itself the Team is told that they are seeking an artifact known as the Chuk-Chuk, a statuette approximately the size of a fattened hen and shaped aptly enough like an egg. The Chuk-Chuk appears to be made of a single piece of carved non-precious stone, though it’s difficult to determine precisely what kind of stone. The overall appearance of the Chuk-Chuk is as a diminuitive Jawa – complete with bandanas and unknowable stare.

The Team is told that for reasons not precisely understood, the Chuk-Chuk is extremely important to the Jawas as a people. So much so that anyone who physically holds and displays the artifact may all but issue direct commands to Jawas. Unfortunately, this important, this very reverence to the item also causes it to be highly sought after by various factions and Clans of Jawas, to the point where no collector on Tatooine itself wants possession of the thing because they know it brings nothing but repeated burglary and robbery attempts by the enigmatic little people of the wastes.

But apparently the Empire couldn’t care less for Jawas. I suppose one has to be a certain height before the Empire takes you seriously…too bad.

Mairro knows the Chuk-Chuk is on Tatooine, but he doesn’t know where, and thus before he and the remainder of the team makes planetfall he asks the Team’s Gand Findsman (a fellow of few words, to be sure) to take the Ruby Queen’s one person exploration craft, descend to the planet and suss out the item’s precise co-ordinates. It doesn’t take Gand (he only calls himself Gand. Again, he’s a fellow of few words – sure loves to eat though) long to figure out which Clan holds the Chuk-Chuk and which Sandcrawler that Clan makes its home in. While a number of Jawa Clans have carefully hidden strongholds in the rocky wastes, more still prefer to remain nomadic, using one of the numerous mining crawlers abandoned by a failed business interest centuries earlier. In those crawlers, the Jawas roam the dunes looking for shiny stuff they can either keep themselves or fix up and sell to larger people for better shiny stuff!

Gand spots the crawler easily, but he also notices directly in its path is an R5 series droid that seems to have been allowed to wander out in the wilds all by itself. The droid is clearly lost and quite upset about it if one takes its circular wandering pattern and mournful, interrogative tones into account.

Of course, being keen of eye the Jawas notice the R5 droid right away and stop their sandcrawler nearby to pick it up. Being bored and having little to do anyway, most of the Jawas in the crawler debark and wander over to scoop up their shiny prize – which surprises them by popping open a hatch on the top of its flattened head and pumping several liters of a strange, dark green gaseous substance into the air. If Gand has any doubts about what that substance is as he watches from behind a low rock wall, they are immediately dispelled when the gas chokes the life out of all the Jawas who came to investigate. Because Gand belongs to the variant of the Gand species born without air breathing lungs he must provide his own ammonia to breathe, but he is also completely immune to whatever the little red robot just blew into the air. Still, he gets the sense that waiting while remaining under cover to see what would happen next is a smart idea, and it turns out he is correct since not long after the gas has done its work and been rendered inert, a small fleet of speeder bikes, “up-gunned” passenger landspeeders and cargo landspeeders come screaming in from all directions. They converge on the sandcrawler (which no longer has sufficient surviving crew to make a getaway) and disgorge scores of Bounty Hunters and Hired Guns while using their crew served weapons to blow the treads off the crawlers and insure nobody was going anyplace. The disgorged marauders enters the crippled Jawa vehicle and finishes the work the gas started and as Gand watches, they take the Chuk-Chuk, jump in their speeders and mush away as fast as they can to the nearest settlement – which happens to be Mos Eisley.

Meanwhile, since Gand wasn’t able to communicate with the Ruby Queen during the slaughter he had no way to warn the Team that by the time they arrived at his position the artifact was already gone. The Team looks around, noting with sadness the savagery of the attack while Dewbacca shows touching empathy for the Team’s Jawa mechanic, sparing him the sight of all the dead Jawas by locking him in his quarters. Salem Balthazar, a veteran of countless wetwork operations for the Old Republic recognizes the gas from its effects and its residue, though he cannot quite remember what the stuff is called, and before he can think too hard about it, the Team’s Chiss resident survival expert and big game hunter Talon advises his companions that the substances’ lingering smell is highly reminiscent of the urine and pheromone mixture female Krayt Dragons mark their nests with to signal to mates that they’re ready to do the deed. Since nobody wants to tangle with a Krayt Dragon (well Talon does, but only at a safe distance and only when he’s hungry for barbecue – mmm-mmm! Krayt babyback ribs! Fingalickengood!) and Gand has indicated the dirty thieves (well, the other dirty thieves) have gone to Mos Eisley, the Team decides to follow.

Because docking at an officially sanctioned port might cause complications and/or at the very least slow down what might need to be a really fast getaway Mairro decides to have the Ruby Queen put down just outside of town, but advises their pilot Vani Kyros (of the wandering, spacefaring Kyros peoples) to keep the engines running because they may need a hot pick-up. Turns out Mr. Mairro doesn’t know the half of it. He leaves the pilot and the ship’s chief engineer (the helpful, skilled and downright skinny Hutt cyborg Sassoon) on board (along with Do’Kee, still locked in his quarters). Everyone else goes into town to see what they can see.

Gand indicates that the marauders have – en masse – entered a large recreational establishment known as “Shipley’s Rest”, a roughly bean-shaped place with an expansive ground floor and two very large upper levels set beside each other and accessible by a split staircase. Mairro has most of his people wait outside while he sends Gand and Salem in to do a little recon. Whilst they do that, Mairro asks the Team’s indefatigable (and always slightly pickled) Mandalorian master slicer Tobbi Beviin to see if he can fake the existence of an account stuffed fat with credits that might be needed later in a bluff. After accomplishing that task while leaving only light traces of having been there, Beviin amuses himself by sabotaging as many of the marauders’ vehicles (which are parked outside in the open with only a single bored Weequay looking in the other direction to guard them) as he can.

While this is going on outside, Gand and Salem are having a look around the inside. They notice that one of the raised platform floors has a velvet rope across the entrance to it from the staircase and a sign reading “Private Engagement”. Gand takes a seat at a booth on the opposite platform so he can see what’s going on. At first Salem remains with Gand, but when he sees that the private engagement seems to be a lone fellow sitting with his feet up on a table, surrounded by dozens of armed muscle and with no-one on the other side of the table, he comes to the conclusion that some sort of hand-off is going to happen here in Shipley’s Rest. Being a curious fellow, he decides to take matters into his own hands (much to Gand’s chagrin) and approach the fellow sitting at the table. At first the Weequay guard at the top of the stairs tries to stop him (hey, Weequay are abundant on Tatooine and they love to scrap so why not use-em?) but the fellow at the table waves him in out of curiosity.

When Salem and the fellow at the table (who introduces himself as Nilon Agon) become acquainted, discussion turns to the use of the gas (which is identified by Agon as Lozath, an agent which Salem knows is highly potent and extremely restricted) and where one might obtain it. Whereas Mr. Agon is amenable to negotiation for the sale of Lozath at a later point, he asks Salem to leave right now since he’s expecting other business.

No sooner does Salem comply than Mairro decides that they will now all go back into Shipley’s Rest, armed with Beviin’s falsified credit account and a mind to make a counter-offer. Mairro is in the middle of making said counter-offer when the ILC Exploit, the base ship of the Imperial Archaeological Corps shows up…right overtop of the club…and very close to its roof. Soon afterward, the roar of TiE fighters can be heard blasting past the Rest as they establish an air patrol pattern around the ship and several landing shuttles can be heard setting down in the streets.

Shortly thereafter, the Imperials enter the place. A woman who later identifies herself as Major Sansa Tikkanen arrives in a white Imperial Navy uniform. She is flanked not only by two senior officers in black but by an assortment of grey uniformed regular Imperial Army troopers, Scouts and Naval Commandos all in their distinctive white armor sets. The only people who don’t make an appearance are the Dig Troopers (Which makes a lot of sense when you consider the only thing for them to dig here now is the cool music).

Major Tikkanen isn’t pleased to find the Team interfering with the transaction between herself and Nilon Agon. She’s even less pleased when he informs her that the Team has put forth a credible counter-offer to her own (using Beviin’s very real looking fake account). After an ill-considered remark about how she could simply have the Team taken out and shot causes Dewbacca to object very loudly to the idea, everyone’s hand suddenly finds itself filled with a blaster, Talon pulls his blaster rifle and sets up a shot from the back of the opposite platform where he has been sitting quietly since the rest of the Team first showed up to make their counter-offer…and everyone gets awfully nervous. Major Tikkanen (with the help of one of her older senior officers) suddenly reactivates her brain and offers to simply double the Team’s offer. Agon is spared having to make any decisions because at that moment, a group of hard core hired guns working for Jabba (who has a bounty on Agon’s head for a number of reasons best left to another story) attempt to storm the platform with blasters blazing and solve Jabba’s headache for him the old fashioned way. And the band strikes up a snappy little tune as everything in Shipley’s Rest descends to pure chaos.

Beviin jumps out a nearby window, and having miraculously found he hadn’t broken his neck runs to grab a large pick-up truck style speeder (one that he hadn’t previously sabotaged) so he can use it for the Team’s getaway vehicle. While he’s there, he decides he wants a speeder bike too, and so helps himself to one of those – why not? In for a credit….While this is occurring, Talon is paying his dues to the Death God, scoring head-shots a-go-go with one big smile on his blue face as he provides long range cover so his Teammates can skedaddle. Dewbacca is forming a one-Wookie moving wall and obstacle removal service headed towards the door and everyone else is following behind him – this is of course after Gand uses his net to snatch up the Chuk-Chuk from a fallen Imperial officer, and then uses it to command any nearby Jawas to attack everyone except the Team.

Once outside the Rest, everyone jumps on the back of the cargo speeder and it makes a run for it. Mairro informs Vani that they need pickup and she comes in hot and low with the ramp down – trying not to think about how the speeder truck is gonna fit on the ramp. Luckily no one gives any real chase and Beviin shows he’s a decent wheel jockey by spinning the speeder around and matching its speed with the Ruby Queen’s so that everyone can debark the speeder in relative comfort…even Beviin’s purloined speeder bike which is “helped” into the ship by Dewbacca.

Once everyone is aboard, Vani realizes that she has no choice but to thread the needle with the Exploit, she must move inside the effective reach of its weapons and escape by flying the Ruby Queen between the command decks and secondary hull of the Exploit – right through the space where the prototype gravity well projector she was supposed to carry was supposed to be mounted. She made that stunt like a walk in the park and iced the cake as it were with an on the fly hyperspace jump that saw the Ruby Queen far from Tatooine in a relative blink of an eye.

While folks were congratulating Vani and catching their breath, Mairro examined the Chuk-Chuk and accidentally activated a recording which the artifact projected onto the nearest bulkhead. The projection was from a Jawa’s point of view and showed an enormous round stone being rolled into place to block off some sort of shrine or tomb that had been carved into a rock face somewhere in the wastes back on Tatooine. Mairro suggests that the Chuk-Chuk is a guide to an even greater artifact back on the planet, and that in the name of their mission they just had to go and see about whatever was behind that rock.

Some agreed, some disagreed, some weren’t sure – so, Mairro gave everybody a day to think it over while Sassoon and Do’Kee tuned up the engines…and the session was called at that point.

Tune in next time folks when you’ll hear Gand say “This? Is this for eating?”

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Vani's Tall Tales
The craziest piloting stunt I ever pulled (so far)

That would be the time I turned the ship I was flying on her end an’ flew up through the centre hole of the imperial ship that was after my crewmates.

Y’see, we were on some desert world out in the middle of nowhere and the rest of the crew left me to mind the ship (and be their ace in the hole and getaway pilot) as they chased down some ancient little local doohicky.

And sure enough, eventually, after lots of shouting and shooting that I heard through the comm; I hear the boss shout my name and tell me to come pick them up quick. When I get there I find there’s this imperial ship hovering over this dive of a bar with troops all over the place as well as what looks like three gangs worth of the local underworld. I’m coming in low with the ramp down so’s my crewmates can jump onboard n’ we can get the hell outta there, when I spot the crew, they’re packed into this big truck thing that is just three inches too big to fit through the door with what looks like a speeder sticking out the back, n’ whoever’s driving is heading straight at the ramp as if they don’t plan on stopping til they hit the cargo bay.

Thank the stars they figured out they couldn’t bring the truck and they pile out at the edge of the ramp, though one crazy bastard is still lugging the speeder even when everyone else is running past him up the ramp like sensible folks.

They did get the speeder in, though it took the wookie’s strength to move it the last few feet before I had to close the ramp so’s I could get us out of there. ‘Course this all took time and the imperials used theirs to place their ship in our way.

Between the buildings, the people, and the frikken imperial ship, there was really only one path left open. Right through the hollow space in the middle of the imperial ship.

(who the hell builds a ship with a hole in the middle? They must of forgot to add some piece of equipment or maybe someone stole it?)

Our ship was built long and lean so I know we can slide through that hole. The imperials are taking their time thinking they got us trapped. I drop the throttle all the way and let the nose rise til we’re vertical then gun the engines for maximum thrust. Slide right through the hole sweet n’ easy as you please, so close to the bridge of the other ship you can see the shocked n’ amazed looks on those imperial faces as we escape their oh so clever trap! I’d maybe do that all over again just to see that look on their faces.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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